Munchkin Critical Role Pitch
As a Concept Designer at The Op Games, I created pitch-focused visual concepts tailored to different licensing and product opportunities, ranging from quick presentation assets to more fully developed product systems. For the Munchkin Critical Role pitch, I designed a polished retail-style packaging concept and 3D box mockup using sourced key art and custom layouts to help communicate the product’s market potential, contributing to a successful pitch that later moved into official production.
Munchkin Disney Pitch
For the Munchkin Disney pitch at The Op Games, I designed playable concept card decks and visual systems to demonstrate how the Disney brand could integrate into the established Munchkin gameplay format. I developed card layouts, iconography, role systems, and supporting graphics using sourced reference materials and custom vector work, helping create a polished prototype presentation that successfully communicated the product vision, with several concepts later appearing in the officially released game.
Smash Up Disney Pitch
For the Smash Up Disney pitch at The Op Games, I developed a playable prototype featuring themed faction decks inspired by Disney properties including Aladdin, The Lion King, and Beauty and the Beast. I designed the card layouts, gameplay presentation systems, lower-third information structure, custom vector iconography, and faction emblems to create a polished pitch-ready concept that balanced visual authenticity with gameplay readability, with several design elements later influencing the officially published release.